Wednesday, July 31, 2013

The Brats that Monsters Fear

The Brats that Monsters Fear


Valiant and Mischief weren’t born on any particularly special day or under any particularly special circumstances. They were siblings of about the same age and the same height. They weren’t twins but you could hardly distinguish the two apart aside from their scars. They had a penchant of getting into trouble and not the good kind of trouble either. Mischief had, as her name suggested, gotten into a fair bit of no-goodery one afternoon some months ago and broken into the sink cabinet. Now, for those of you not versed in mom-ery or dad-ery, this is where the chemicals are kept out of reach of the kids.

Mischief herself was a bright young girl who couldn’t picklocks; Valiant was a clever young lad who could. As good siblings do, most requests could be gotten with just a few sweet words and so Mischief asked Valiant to pretty please crack open the sink lock. He did and within minutes they had managed to bleach themselves. If you’re not very familiar with bleach you may think that it just looks like water and is good at cleaning things. The problem with bleach is that it burns things quite badly in its undiluted state and straight from the bottle is as undiluted as it is going to get. The both of them were sent to the chemical burn ward at the hospital after that. The left half of Mischief’s face was now a sickly pale white and her eyebrows were blonde in contrast to her otherwise chestnut hair. Her brother, Valiant, was blinded and there was a horizontal strip of burned white skin across his eyes that denoted where the chemical stream dripped down.

For good siblings these types of tribulations only act to bring them closer together and they, in many ways, became inseparable. Mischief felt no guilt for blinding Valiant and Valiant felt no resentment. The two didn’t spend time together because of the disability; Valiant just loved to hear his sister talk, as she did have a very sweet voice, and Mischief loved that someone was always there to listen to her.

After school the two would talk and play and get into all sorts of near calamities that no one could blame on them or get them in trouble for, much in part due to Valiant. To them, Valiant being blind was the greatest blessing of all. If the adults ever wanted to give them trouble, no one could ever put any blame on the little blind boy and his sister. It was wonderful and they got away with so much because of it.

One day after school they decided to dilly dally going home and go on an adventure instead.

“We always stay in the boring city but today let’s go into the haunted woods brother.”

“That sounds like a stupid idea. Yes lets.”

As most children, the two of them loved to play pretend. The difference with these two was that Valiant would imagine the things they did a thousand times more clearly than any other child.

“Now we’ve never been inside of the haunted woods before. What sorts of things do you think we’ll see brother?”

“Werewolves and ghosts, of course.”

“Everyone knows that werewolves aren’t real and that ghosts only show up at night. We’re not staying here until night, I’ll get hungry.”

“Then what monsters come out during the day?”

Mischief looked around for a moment, “There’s a lollipop shaped creature that looks like someone licked it until it became ill. It’s all runny and gross with their spit.”

“Well, that’s no good anymore, what else?”

It was no use; Mischief had gone off to play with the lollipop creature. Valiant frowned his mightiest of little frowns and decided to find some creatures of his own.

Valiant was not of the cowardly sort but he also wasn’t of the brave sort. He was of the little child sort that sort of wants to venture forth and do silly things but sometimes gets scared when it’s too strange. You see, this is actually a very common sort but no one likes to admit it.

“Don’t wander off too long while I play with the lollipop or you’ll get scared and cry again!” Mischief just had to shout as he was heading off.

It’s worth mentioning that just because Valiant was the sort that sometimes got scared, this didn’t mean he wouldn’t swallow those fears and rush head first into disaster if his pride was at stake. He was challenged and he’d show Mischief that he could do as he pleased without consequences and without crying.

Without Mischief the woods were cold and silent. Only wisps clouded the air with swishes and creaks. Every once in awhile a monster would try to play a trick and hide in the corner of Valiant’s eyes; only because they didn’t know his eyes were gone. Valiant was too clever for them, you see; he could hear their scurrying in the dead silence and he knew that he would outwit those monsters by being brave and continuing forth.

After more than a fair bit of time Valiant finally felt that his pride was reassured and he was ready to go back and look for Mischief. Unfortunately for him the wisps had clouded his senses and the trees sealed behind him. When he turned to try to follow his tracks he kept hitting dead ends. There were rocks and trees where before he had found solid footholds and paths. As he wondered aloud how this could have happened a raven swooped down and began to harass him. First it violated his hair and next it went to claw out his eyes. When it found that it had failed it grew displeased and cawed at him incessantly. Tired of the scratches and screaming of the bird Valiant demanded that the crow leave, “I have nothing for you stupid bird. Go away!”

The raven replied, “Trespasser! Trespasser! Kill yourself or I’ll steal what you love dear.”

Picking up whatever stocks and sticks he could off of the ground, Valiant hurled, blindly might I remind you, the debris at the bird to shoo it off. The bullets fell aimlessly without a marksman and the raven continued to shout at him.

“You’re not a bird at all. You’re lying to me you witch.”

The rough, guttural cry turned into a shriek that began to tear out Valiant’s hearing. If he didn’t wish to become deaf and blind he needed to find a way to egress. With his path back blocked, this meant he could only go forward, so with every ounce of self preservation Valiant turned and fled away from the cries. That was definitely no bird, it was a witch and it sought to do witch things. Valiant had heard many stories of the things that witches do but Mischief knew them better than him. He needed to find Mischief now so that he could best this malevolent beast and go home before supper was cold and Mischief was hungry.

Unfortunately, foolishly Valiant had thought about what he loved most in this world. A brother’s love for his sister can be the most potent of loves as only siblings can tell you. Yes they harassed, hurt, and harangued one another but they did so unabashedly for their kinship. A good sibling can tie you to a chair, leave you in the closet, and, while still fuming mad, still save you dinner and make up a lie so you don’t get in trouble. Brothers and sisters are strange like that.

With this knowledge in mind the raven went to work.

Valiant ran. He ran until the cries of the witch disappeared and even the wisps stopped following him. How much time went by was hard to measure so instead he measured it in stomachs. The first stomach was about two minutes, for that’s how long it took for him to feel the white hot burn of running too hard normally. Next the second stomach was a measure for how long it took to reach a second wind. The third stomach was when he had run so hard that he began to dry heave. Finally there was a fourth stomach and that measurement was when Valiant had stomached all of the running that he could and now he needed to sit down. His heart pounded in pain as he came to such a sudden stop but worse was his fear that he was absolutely and truly lost. Worst yet was that he couldn’t find Mischief to help him. Together they could conquer anything but alone, either of them was far from indomitable.

All just about seemed lost when suddenly iron creaked nearby and startled Valiant to his feet. It wasn’t the sound of the joints of a rusty iron giant; they lumbered and puffed when they moved. It also wasn’t the sound of a ghost chained up because it wasn’t rattling at all. This meant that it was a gate and something was coming out to get him.

“Oh you poor young boy, you must be freezing out here. Where are your parents? Here come inside and you can stay the night.” A voice trying to sound as friendly and concerned as possible greeted him.

Before Valiant could react he was snatched and shoved towards something and the gate behind him shut with an ominous yelp. It must have been an iron dog gate; Valiant would have to remember this when he made his escape.

The house smelled old and was covered in dust. Every step that Valiant took was betrayed by the floor itself as it moaned and wailed to reveal him. It took a moment to occur to Valiant that he was alone again. Whoever had swept him into this old home had vanished. Once more he turned to try to find the exit only to be lost. The hallway was his enemy here as no matter where he turned he couldn’t find the door he had just been ushered through. For now he was trapped. It would seem that despite his best efforts that witch had caught him.

Valiant found his way around by groping at the walls and doors until he found something worth finding. The jealous creatures of the house kicked in the warped wood of the walls and pulled up as many shards as they could to deter Valiant as he reached out to find his way and his hands were constantly pressing into splinters. Finally his search paid off and he found a door into a room that smelled more like trouble than old people.

“Oh hi Valiant, she got you too?” Squeaked Mischief as she complacently sipped on a juice box.

“Mischief, you’ll never believe this but a witch said she was going to take you if I didn’t kill myself.” Valiant whispered to his sister.

“I know, I found the pantry and there’s a meat locker there where she keeps people. I can’t say that I really like this old lady.”

“She’s a bird or a witch or something. How do you kill a bird witch?”

“Well, in stories if you try to kill a witch they always curse you and come back to life so you’ll have to be careful about that. Otherwise witches are just geriatrics who eat children so push them down some stairs like any one else over the age of seventy.”

“Do you know where the witch is right now?”

“Yeah, she’s upstairs preparing a room for us. Old lady zips around like nobody’s business. Weird old witch.”

Mischief had been out snooping it seemed and she had found everything that they needed to dispose of their captor, she just didn’t know it yet. Valiant whispered his plan into her ear, skipping as many details as he could so the house wouldn’t find out. The first step was to go to the kitchen and find the cooking oil.

With cooking oil in hand, Valiant took the task of venturing up the stairs as quietly as he could as he set Mischief off to find a bone or a slab of meat. When he neared the top, the unmistakable smell of sugar began to assault his nose and he could hear the songs of the witch coming from the sweet smelling room. Was she actually preparing a candy room for them to sleep in? Mischief was right; she was a weird old witch.

Wasting no more time, Valiant unscrewed the cap of the oil and began to pour in out along each of the steps and he crawled his way back down slowly and carefully. Once all twenty two and a half steps were coated with oil he went to check on Mischief, who had long since found a bone and had broken into the refrigerator in the kitchen.

“She has ice cream! It’s coffee flavored!” Mischief said, obviously much more perky than she had been a minute ago.

“Okay, give me a spoonful then I want you to scream as loud as you can.”

As her brother asked her to, Mischief took in a deep breath, then another, and a third then unleashed the most blood curdling bloody murder scream that she would as she stingily hoarded the ice cream carton. The house ached and croaked and the sounds of the woman upstairs began to thump around as she tried to figure out what happened; which only turned into an even louder set of thumps and bangs moments later. Just after each thud was a loud curse, screaming out against the unseen forces that had undone the old lady. Honestly it was mostly just cuss words. The final thud and snap sounded off from the old lady’s fall; Valiant and Mischief went to investigate the scene.

Sure enough the witch was dead and she spent all of her last breaths cursing the air and the house and everything else for it but not Valiant and Mischief. They were safe from the witch’s curse. Next in the plan was to break out of the iron gate but like any old dog it would yield for a bone and so Mischief threw the bone she had found as hard as she could against the iron door. Sure enough it opened and they were free to leave.

Now that they had escaped, there was only one question left on Valiant’s mind, “So how did you get caught and why didn’t you try to leave?”

Mischief stopped walking for a moment and thought about it, “Well, you wouldn’t know about it, but she had a lot of candy before you got there.” Of course.

“The haunted woods are fun but we’re so deep in them, how will we ever find out way out?”

“Don’t be stupid, the wisps and spirits only turn you around when you’re alone. We’re right next to town.” That was right, Mischief was here now so the woods were no longer silent or filled with creatures trying to find the corner’s of his eyes. The two went along their way and never breathed a word of the old witch to anyone else.

Thursday, July 18, 2013

Silly Metaphor

Not unlike a teddy bear he felt squishy and cuddly despite the fact that he weighed nothing and was more skin than bone. It was a testament to how twisted my head made reality that I wanted nothing more than to squeeze him like a good poop. That made me giggle entirely too much and now I’m screaming internally to tell him that.

My nails dug deep into the wood like a metaphor gouging out a meaning. It was desperate and likely hopeless but the alternative was to be forgotten without ever touching the lips of another.

There’s a science to the silly, inane, and, at times, quotidian things in life. Like slipping a burger into a patty, if you do it wrong then everyone at the barbeque will get angry at you. I suppose that makes life a big science bbq and you’re just desperately groping me for the ketchup.

It’s a shit situation and you were sabotaged from the start. When it comes down to the wire there were never actually any scissors. We were handed a butterknife and told to make the best of it.

I realize that we’re holed up here like rats on a sinking ship but I feel like a kitten in a box; everything is new and exciting and holy shit there are things outside that I want to bat.

As a child, in an attempt to create as much treasure as I possibly could for future generations, I generated a disproportionate amount of trash for my size. Some say this was because I didn’t know any better but I say it was because I was a little shit and an internet activist called me out. To compensate, I counteracted any actual good they could have ever done with the force of an undergrad trying to show off to their friends at a party; I spewed everywhere.

For awhile I had thought I was a man. I acted as they did, played kickball like them, and even peed standing up. It wasn’t until any sense of sexuality that I had was sucked away in a vacuum of emotions, tension, love interests, and an actual vacuum that I came to see myself as a woman.

The dolphin slapped me in the face like the motherfucker who was my new dad. I’ve come to understand that pretty assholes do shit just like every other asshole.

It was pleasant to have his eyes grabbing me from behind and slipping inside of me. The fact that it was only his eyes was no small frustration though, I assure you.

Friday, July 12, 2013

Haven and Hearth




This video represents the best representation, explanation, and exploration of Haven and Hearth I've ever seen even after years of play and involved in the community. If you're interested in survival games with huge, lasting consequences then I'd strongly suggesting watching this video.

Sunday, July 7, 2013

Mabinogi Update: Dream



The dream update for Mabinogi comes with a few nifty little things: new character cards based on life skills (Master Chef and Treasure Hunter), new dungeons, new peaca dungeon boss, an event with daily free rebirths, permanent weekly free rebirths, free premium services for the event, a bunch of bug fixes, and a new mobile app for Mabinogi.

Whether or not this update will come to the US Mabinogi will be seen. Even if we don't get the daily rebirth event, I hope we get permanent weekly rebirths. That would be excellent!

Update July 17th:

In an interview the Mabi development team revealed a bit more about what the dream update is bringing. Some of the high points are: hacking compensation, explanations of the new character cards, revamping dungeons, revamping textures, Mabinogi smartphone app, iOS Mabinogi, archery renewal, and in the future a reworking of spirit weapons.

Hacking happens and it sucks a lot; the devs want to make it so that if you are hacked you can get your items and gold back so that you don't just lose everything. The goal is to improve your experience and this is a great step towards that.

The Master Chef card comes with r1 cooking, finally, and access to tons of new recipes and ingredients as well as a special new ability called festival foods. It looks like a lot of these new features are tied to the Master Chef card but the basics will be available to everyone.

The Treasure Hunter card gives bonuses for exploring Iria. Excavating will provide special, unique treasures and Treasure Hunters will even be able to restore artifacts. They may even be getting special drops from Iria dungeons.

Dungeons are out of date and everyone knows this. The current system for passes is limiting, boring, and makes people avoid dungeons when they can. The revamp will be using the Hard Mode system as a basis to improve dungeons as a whole.

A lot of old textures are still around and just sort of meshed with the newer ones. If you want an example just compare Lemona Moon Armor with Thames plate and you'll see a world of difference in texture quality. The revamp will be to update old graphics so that they fit more with the new look of Mabi.

The Mabinogi Smartphone app is a bit confusing and I'm worried that I read a mistranslation of it, so if this is wrong I'm going to change it asap, but it looks like there will be assist characters on smartphones that can play with normal players. This lets you help your friends and even yourself by playing on your smartphone on the go.

Macs are finally getting Mabinogi. Some people may rejoice and finally stop using bootcamp. =)

The limitation of archery has always been the miss chance and this has made archery very suicidal to use at times. Since the combat update will introduce a natural lucky evasion chance, archery would normally be severely nerfed from this, so the archery renewal looks to fix these balance issues and make the class more viable and fun.

At some point spirit weapons may be updated in some way, shape, or form. Even the devs have no clue how they will improve them just yet.

Have fun in Mabinogi everyone and I hope these updates are as exciting to you as they are to me! Look forward to guns, magic crafting, and a bunch of other skills in the next few weeks too.

Thursday, July 4, 2013

Mabinogi Black Dragon Raid Boss

The Black Dragon Raid Boss is a butt and is likely to kill you a whole bunch!

But there are ways to fight him that allow you to take minimal casualties.

Things to Bring:
- 100+ HP Potions (Even if you don't use them all)
- 40-60 Phoenix Feathers
- 40+ MP Potions
- 10+ SP Potions
- Bandages?

Raptors: How to
- Raptors are a very strange enemy and you cannot apply standard combat practices to them.
- They are multi-aggro.
- They have a stomp attack that ignores mana shield and hits health directly.
- Their knockback gauge is 3x as large as a normal enemy so even attacks that normally always knock an enemy back won't work on them!
- However, this means that you can hit a raptor like 14 times if you're using knuckles.
- Do not use skills such as Hailstorm, Shock, or Blaze on them.
- They heal non-wound damage almost instantly.

But this is all 100% okay because your job as Support is not to kill the raptors. Don't try to kill he raptors! Pull the raptors away from the boss dragon and hold them in combat to the side so that Assault and everyone else can do what they need to do.

Bards and Healers: A love song
- Bards can be one of the most handy users on the battlefield thanks to Enduring Melody and Battlfield Overture
- Everyone is constantly hurt so use party healing for maximum mana efficiency
- Keep your parties open and stay right next to the dragon boss so that you're doing some actual good.

If you're not in a full party or you're too far away to do any good, why are you at the raid at all? Support your fellow millitians or the Black Dragon will escape.

The Black Dragon
- He has Advanced Heavy Stander
- If you are under his front claws you'll take ~500 damage
- He has a ground pound attack that hits enemies in front of him.
- Defying physics, the dragon can swivel around to any new angle at any time
- It's hard to pin his hp but every 25,000 appears to be 1% so he's probably in the realm of 2,500,000hp
- Not that it matters, he heals hundreds of thousands of hp every few minutes.
- Archers, stay under his belly and rapid fire on him. If you can, avoid going out of his sides or being under any one of his legs
- Mages & Alchemists, stay under his belly and charge advanced magic to hit him with. He moves constantly so you will need to be fast
- Melee, when the dragon is about to fly up windmill. Windmill breaks him out of his flight animation and keeps him from doing his flying attack.
- Assault needs to be attacking him constantly. Even with a full server on the dragon you can fail to kill him because of how fast he heals.

This has been a very basic guide to fighting the Black Dragon raid. Good luck everyone!

Wednesday, July 3, 2013

Mabinogi Commerce Guide

[IMAGE]

Commerce 101

Commerce is one of the most dynamic and beautifully simple systems in Mabinogi. The game of commerce is all about profits and if you're not earning profits then you're commercing wrong.

The first step that you should always take in commerce is to gather as much information as you can. It only takes a minute or two to hop into the moongates for Tir Chonail, Dunbarton, Bangor, Tailteann, Emain, and Tara to see who is paying the most for your time. Multiply the quantity of goods that you can carry by the profit (green number) to see how much you will earn from a trip. This little detour will increase your profits for the rest of the day.

However, commerce is dynamic; prices shift constantly and excessive trade will change how much profit you are earning. Repeat your information gathering every day before you begin to commerce and if you notice your earnings drop off at any point then change routes.

No one town will always be the most profitable and no one route will always be the safest. Stay alert and watch prices carefully to make sure that you're in the know about where to trade and which routes are best.

Your time is valuable so measure which destinations will give you the most profit over the shortest period of time. There are handy charts here to help with that!  

Raise your level commerce rating in towns to earn discounts, unlock goods, and generally improve your profits. You raise your rating with a town by selling goods from that town a lot.

Commerce Mastery

There is a skill that earns you more gold, experience, and ducats per trip: Commerce Mastery. This skill increases your profits by 1% for every rank up to a total of 15% at rank 1.

This handy little skill does not show you that it is earning you anything anywhere except for the final profit screen. You train commerce mastery by earning profits through commerce. Split your sales up to level commerce mastery faster. [IMAGE]

While commerce mastery is nice, it is not necessary and probably not a wise investment of your AP until you have ranked a few combat skills. Unless you're already confident in your ability to handle bandits, don't bother with Commerce Mastery just yet.

Bandits

Bandits are a nasty lot that will steal your goods and harass you until you hate commerce. The solution is to keep your eyes out and watch for bandits whenever you are commercing.

A good merchant almost never spawns bandits. Even if you can handle fighting bandits, they are a huge waste of time. Most trade routes are only a few minutes long and a bandit fight can drag out for as long as 3 minutes. This means less profits. If you want to fight bandits then go bandit hunting through the Wanted Board. [IMAGE]

Sometimes there are nasty little bugs that can make bandits worse than they should be. Sometimes, when you spawn bandits all of the other bandit markers become invisible to you. You cannot hear or see them and the imp will not warn you about them. You can still spawn them by getting to close to them though. What this means is that you're going in blind and you're going to have to fight dozens of bandits.
You can fix this bug by map transitioning. It is advisable to do so if you notice that bandits are spawning out of nowhere.

Bandits will increase in difficulty as you increase the value of your cargo and the distance from the cargo source. Longer, more valuable trips will spawn stronger enemies. This should be taken as a general guideline and not a hard and set value.

Newbie Bandits: 2,000 Ducats or less cargo
Trained Bandits: 2,001 to 20,000 Ducats
Hardened Bandits: 20,001 to 50,000 Ducats
Veteran Bandits: 50,001 to 200,000 Ducats
Master Bandits: Towards the end of trips worth 200,000+ Ducats

It is up to you to know your limits with bandits. Different builds and strategies will work better on bandits than others. If you're consistently losing goods to bandits, try a level down and see if that helps at all.

You can spawn more difficult bandits than normal if you spawn them near the Smuggler. The smuggler is only around from 10pm to 6am in-game time every day. You will only be told the smuggler's location if you have a Life Talent active.

Routes

All numbers are recorded in seconds. Every 60 = 1 minute.
Foot movement speed is the same as humans, carts are 110%, elephants are 134%, and wagons are 188%.























Not all routes are equal, some routes are more dangerous than others.

Safest routes: Lake Abb Neagh, Tailteann, Sliab Cuilin, Dunbarton, Gairech Hills

Why: These areas are open and big. This lets you spot any bandits well ahead of time and go around them. There are almost no locations for bandits to hide behind such as forested areas or large rocks.

Dangerous routes: Blago Prairie, Corrib Valley, Dugald Isle, Sen Mag Plateau.

Why: These locations are either cramped or have a lot of places for bandits to escape your view. This often means that you will accidentally run into a bandit or that even if you spot them there will not be room to go around them.

You'll Probably Die on This routes: Osna Sail

Why: Osna Sail is the fastest way to go between Bangor and Emain Macha but it is cramped and there are a lot of hostile spawns there. Not only can you usually not avoid bandits if you see them, wolves will quickly aggro you and distract you from the bandits.

The Smuggler

The smuggler's name is Byrun. Byrun has a price chart separate from other towns and often pays more for goods. The catch is that any goods sold to Byrun lower your rating level with the town you bought the goods from equal to 2x the profit of your sale. If possible avoid selling goods to the smuggler until you have spare town rating you can afford to lose. You do not earn gold from trading with the smuggler.

The daily trade good will not lower your merchant rating with a town. The next item sold after the daily trade good is multiplied in value by 1.5x. You can only do this once per in-game day.

Towns will display the value of items of the smuggler if you have a Life Talent active and the smuggler has spawned. Notifications will also run across the top of the screen listing the smuggler's location and the daily trade good.

Bandits tend to be stronger than normal around the smuggler and even low value goods from nearby can spawn master bandits.

The location of the smuggler changes every in-game day. You can find where he is with handy charts such as this one: http://wiki.mabinogiworld.com/view/Smuggler#Locations

General Tips:
  • Bandits always aggro 2 at a time.
  • Bandits can only begin aggroing you when you have moved. Standing perfectly still at the start of an encounter is a great way to charge magic, alchemy, puppets, or archery skills.
  • Bandits will only steal goods if they disappear with stars.
  • Bandits normally only flee once they have 5 stars. They can flee with fewer stars if you're low on goods.
  • A bandit who despawns with any stars at the end of combat will have stolen goods.
  • Goblin Bandits will blindly rush at you by default. Defend or Counter them if you can.
  • Human Bandits pause before they rush at you and will often load Windmill and Smash.
  • Goblin Archer Bandits do an insane amount of damage and wound, will not pause, and are faster than you if you are human. They aim very quickly.
  • Imp Bandits love to circle you, spam bolt spells, and generally be obnoxious. These should be your priority targets to kill since they have very little health and do the most damage of any basic bandit enemy.
  • Giant Bandits use knuckles, so they have a 5 hit attack. They generally do low damage unless they crit. Giants will do nothing for a very long time, standing right beside you. If you windmill giants they will attempt to basic attack you when they get up. Normally you can leave them be while you kill other enemies.
  • Boss Human Bandits are identical to Human Bandits but have a lot more health and do a lot more damage.
  • Boss Ogre Bandits have a huge amount of health, damage, defense, and protection. It is almost impossible to kill these enemies by yourself at times. If possible, never let this enemy hit you; instead keeping them at bay with high knockdown rate skills such as firebolt, counterattack, smash, etc.
  • If all else fails, bandits will leave you alone once they've stolen ~30% of your goods. Any that you spawn after that will just leave once an encounter starts.
  • Lost goods can be recovered by bounty hunters. You'll get some ducats back in the mail. 
  • Bounty Hunters will always spawn Veteran and Master bandits.
  • Merchants with bounty hunters accompanying them probably want to be the ones to spawn the bandits.







Tuesday, July 2, 2013

My Dreams

I dream wistfully of being the swordsman, thrown aloft and pointlessly to his death. That there might be a chance to be a hero is all that matters. For a medal and a bow on stage I’d give my very life: to train, to prepare, and finally to the carnal embrace of battle itself. When the glory of the blade fades I just want to have mattered.

The reality of mediocrity is often worse than death. You sit and dwell in placid happiness waiting for the next dash of spice that you may lather it upon yourself and share stories of it with your friends.

Which is worse, I wonder; it’s a matter for the times.

I shout to be clad in bright metals, gleaming from their temper; listless words echoing my features. More emotion than catharsis, my visage shall bring tears. To inspire mortification my simulacrum shall be stolen.

Much like the dread of the Summer Solstice, my presence shall be worshipped and hated. For the tyranny that my unending heat brings yet inevitable necessity that is the rise of the sun. When I am tallest and brightest others cannot resist cursing my name as they bask.

I dream of these things for it is winter. I have no glory and the flowers that I pick may just be sticks. Perhaps floundering like this brings the most happiness to all so I lay down my cape and sword. I have and will never be adorned and so I dream of a dream where I may be more than a square in a rectangle.

Monday, July 1, 2013

We

Woe stems from fear; a fear that things might get better if things just worked out this once. When you’ve been in the pits for as long as you can remember and there is no hope of escape, then there is no woe, there is only reality. How much of that you can swallow is up to you.

This is a dangerous weapon to use on the poor and disenfranchised. Pushing woe into their lives – the hope that they can maybe, possibly, eventually climb beyond their current condition is what is truly evil. To elect a small few to rise and grow and give nothing for the labors of the rest is cruel.

Should this tactic be employed for too long it stops working. People give up. Generations of woe leads to apathy and the poor find other ways beyond your system to grant success.

When these bastard’s snatch away the status quo and usurp your power under their name through illegal trade, subversion, protest, peace, and violence then you have no grounds to complain. You are not popular, nor are you good. You may use fancy words to pretty up the situation but the fact of the matter is simple: you made their lives hell; they’re just sharing.